![]() ![]() ![]() This information is based on the Road/Kerb diffuse map alpha channel. The High Frequency dampness, like crackles and overall wet randomness on the tarmac.This information is based on the RaceGroove alpha channel and the amount of rubber we have when it starts raining. The Groove on the asphalt, more rubber it will display more slippery/shiny look.What is affecting the Road and Kerbs wet/dampness reflections? UVW template of the 16K Resolution (16384*16384)įinal Puddle Map downsampled to 8K (or 4K for a very small track course) A brief introduction to the rain effects.Roads and Kerbs Puddle Maps needs to be mapped on UV 5. ![]() 3Ds Max 2012 with rFactor 2 latest Plugins and Shaders.Goal of this guide is to help the artists in the process of implementing Rain Effects for Tracks, from the art creation to the shader settings. ![]()
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